
1998 · Scenario / Adventure / Module
Quest for Marvin
During a one-round tournament, players investigate a locker connected to the missing Marvin. Its unusual combination lock has dials marked with red, green, blue, and black letters, but the combination Marvin provided does not work. Players interpret the clues and determine the correct code to continue the search.
- Players
- 0
Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
