Quest for Marvin

1998 · Scenario / Adventure / Module

Quest for Marvin

During a one-round tournament, players investigate a locker connected to the missing Marvin. Its unusual combination lock has dials marked with red, green, blue, and black letters, but the combination Marvin provided does not work. Players interpret the clues and determine the correct code to continue the search.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.