
1982 · Campaign Setting (game world)
Questworld
A collection of nine RuneQuest adventures set in Questworld, a new setting influenced by Glorantha but populated by additional local gods with unknown origins and powers. Existing RuneQuest characters can move to the setting unchanged, where they encounter figures devoted to gods of luck, savoir-faire, and other unusual domains. The scenarios include strange and hazardous situations such as operating a sloth machine, avoiding flying anvils, exploring an elven graveyard, and attacking a war wagon. Most adventures suit low- to medium-level characters, with several more challenging encounters, and include an introduction, five Candlefire scenarios, Lord Skyppen’s Mansion, three Greenwald Tales including a solo adventure, and maps of the continent and Greenwald.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
