
1998 · Sourcebook (rules/options to enhance play)
Random Quest Generator
A rules aid for generating quests in the C.A.R.D.S. system using a standard or customized deck of playing cards. Removing cards before play allows the game master to tailor the results. The system covers map preparation, landscape features, play modes, turn structure, area contents, movement, and time of day, with several optional rules for shaping the resulting adventure.
'Diceless' (does not use dice or other randomizer)Description Based (Narrative more so than Dice)Cards (Standard French-suited deck)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
