
2012 · Sourcebook (rules/options to enhance play)
Read & Understand Dungeon World
This 60-page guide explains the rules and play style of a fantasy roleplaying game for new and inexperienced players, from a GM’s perspective. It covers GM moves, combat without initiative, NPC attacks, triggering moves, handling multiple enemies, and using worse outcomes and hard choices. It also explains custom moves, worldbuilding with Fronts, Dangers, and Grim Portents, and includes a ready-to-run campaign Front, two races, five compendium classes, and annotated actual play examples.
- Players
- 0
Alternate Rules (Variant Core Rules)Quick Start / Fast Play RulesLevel Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)Description Based (Narrative more so than Dice)
About the game
- Art
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Read & Understand Dungeon World with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
