Read & Understand Dungeon World

2012 · Sourcebook (rules/options to enhance play)

Read & Understand Dungeon World

This 60-page guide explains the rules and play style of a fantasy roleplaying game for new and inexperienced players, from a GM’s perspective. It covers GM moves, combat without initiative, NPC attacks, triggering moves, handling multiple enemies, and using worse outcomes and hard choices. It also explains custom moves, worldbuilding with Fronts, Dangers, and Grim Portents, and includes a ready-to-run campaign Front, two races, five compendium classes, and annotated actual play examples.

Quick Start / Fast Play RulesAlternate Rules (Variant Core Rules)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.