Read & Understand Dungeon World

2012 · Sourcebook (rules/options to enhance play)

Read & Understand Dungeon World

This 60-page guide explains the rules and play style of a fantasy roleplaying game for new and inexperienced players, from a GM’s perspective. It covers GM moves, combat without initiative, NPC attacks, triggering moves, handling multiple enemies, and using worse outcomes and hard choices. It also explains custom moves, worldbuilding with Fronts, Dangers, and Grim Portents, and includes a ready-to-run campaign Front, two races, five compendium classes, and annotated actual play examples.

Players
0
Alternate Rules (Variant Core Rules)Quick Start / Fast Play RulesLevel Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)Description Based (Narrative more so than Dice)

Game facts (players, playing time, age, credits) from BoardGameGeek.