
2011 · Scenario / Adventure / Module
Realm of the Technomancer
This adventure presents a dimensional crossover between old-school fantasy and post-apocalyptic roleplaying. Players can take the role of wizards and warriors defending an underground complex from strange humanoids, or post-apocalyptic mutants hired to drive out the Technomancer’s alien troops. The back-to-back format supports either campaign type and includes dangers, rewards, equipment, and monsters for both settings. An appendix provides rules for combining technology and magic, with unpredictable results.
- Players
- 0
Dice (Various)Dice (Primarily d20)Level Based (Earn XP and level up)
About the game
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

