
2008 · Sourcebook (rules/options to enhance play)
Realms of Power: Magic
This guide explores the Magic realm of Mythic Europe, a source of power that is indifferent to human concerns. It covers elementals, dragons, spirits, transformed humans, magical beasts, and other creatures that become allies, antagonists, or player characters. The book explains how to create creatures of Magic and provides examples ranging from spirits of emotion and Beasts of Virtue to fire-breathing dragons, tiny magical animals, elementals, and walking corpses. It also examines vis, magic auras, and the nature of the Magic realm.
- Complexity
- 4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
