Red Hot Silly Dragon

2005 · Adventure

Red Hot Silly Dragon

Players each command a team of four treasure hunters and try to recover loot from a dragon-guarded cave. Each round, all players simultaneously select one adventurer to send into the cave, then secretly predict a placement using a crystal-ball mechanic that can be inaccurate. Adventurers differ in fire resistance and speed: higher resistance lets them survive deeper hazards but moves them more slowly, increasing exposure to the dragon’s breath and opponent interference. Limited cave spaces force placement choices, and players can use a set of magic items to alter outcomes or disrupt rivals. The game ends after a set number of rounds; the player with the most collected treasure wins.

Players
2–5 best 4
Playing time
30 min
Age
10+
Complexity
1.3 / 5
MythologyFantasyOpen DraftingHand Management

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Plays logged
3
Players

Game facts (players, playing time, age, credits) from BoardGameGeek.