Red Magic (D20)

2004 · Sourcebook (rules/options to enhance play)

Red Magic (D20)

This supplement presents Red as the colour of fire, power, light, heat, motion, and energy within a theory of chromatic magic. It introduces three new clerical or mystical domains and reclassifies a selection of Player’s Handbook spells, adding effects to align them with the theory. It also includes the Crimson Battlemage, a specialist spellcaster who draws directly on the power of Red. Combining elements of cleric, sorcerer, and wizard, the class focuses on offensive magic, combat prowess, and manifestations of energy, fire, and motion.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.