
2007 · Scenario / Adventure / Module
Red Tide
In the spring of 1690, an ordinary voyage takes a grim and unexpected turn. A small group of Witch Hunters must confront a mysterious, unseen enemy using their wits, faith, and courage, while the lives of the travelers hang in the balance. Designed for characters of Tiers 1 or 2.
Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
