
2011 · Core Rules (min needed to play)
Renaissance System Reference Document
A D100 role-playing system for historical and fantasy adventures in the age of black powder weapons. It uses familiar mechanics with grim, gritty combat, period weapons and equipment, numerous professions, and rules for factions and belief systems. The system includes two forms of magick: powerful battle alchemy and a streamlined, expanded witchcraft system. Released under an Open Gaming License, its rules can be incorporated into other games.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)
About the game
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Renaissance System Reference Document with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

