
1986 · Solo Play Resource
Rescue in Mirkwood
A solo adventure set in Middle-earth after the destruction of the Ring and the defeat of Sauron. Deep in Mirkwood, an Elvish noble is held captive by Orcs, and players must search for him and attempt a rescue at the request of an Elvish princess. Legolas offers counsel, while Radagast may provide the aid of a guardian owl. The journey brings encounters with Giant Spiders, Orcs, and other dangers as players decide how far to pursue the rescue.
- Complexity
- 1 / 5
Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Hex-based (uses hex terrain for move/combat)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
