Retzel System

2010 · Alternate Rules (Variant Core Rules)

Retzel System

A flexible roleplaying system designed for fantasy settings, including the world of the Alamänder novel cycle, while also supporting other medieval, fantastical, or entirely different genres. It retains most of the underlying Action! System rules while revising skills, damage, and other mechanics. The most substantial changes concern combat. The rules also include a redesigned presentation and a new chapter covering magic, providing a simple and adaptable framework for creating characters and running adventures.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.