
2017 · Scenario / Adventure / Module
Revolution on Acrid
Workers on Acrid rise against the Pax Rulin Quartermasters megacorporation, seeking independence from unfair contracts that keep them trapped on the world. To secure their revolution, they must obtain the means to defend Acrid against the corporation’s inevitable retaliation from space. This adventure expands a Patron encounter from the Pirates of Drinax campaign into a full scenario, and can also be used in other Traveller campaigns.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
