Rifts: Game Master's Handbook

2016 · Sourcebook (rules/options to enhance play)

Rifts: Game Master's Handbook

This guide supports Game Masters running a Savage Worlds campaign in the Rifts setting, where dimensional rifts, powerful heroes, advanced technology, and inter-dimensional wars shape a dangerous version of North America. It provides an overview of the setting and its history, with information on the Tomorrow Legion, major factions, and key threats. It explains ley lines and rifts, including rules for generating them during play, and includes an adventure generator tailored to North America and its enemies, along with campaign-running advice.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

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