Rifts Vampires

2013 · Sourcebook (rules/options to enhance play)

Rifts Vampires

This sourcebook expands the setting’s vampire kingdoms and the conflicts surrounding them, with new locations, monsters, magic, dark arts, and factions across Mexico and the Yucatan. It details the vampire rulers, their human servants and rivals, and the forces fighting them. Players find new vampire hunters, necromancers, werebeasts, weapons, vehicles, techno-wizard gear, Lemurian gifts, and anti-vampire tactics. The book also covers Fort Reid, Doc Reid and his Rangers, Deathspike, the Tampico Military Protectorate, human strongholds, animated dead, mummies, zombies, the Soul Forge, Camazotz, and desert survival rules. It supports campaigns set deeper in the Vampire Kingdoms and includes material for playing vampires and their human minions.

Complexity
1 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.