Right of Princes

2003 · Sourcebook (rules/options to enhance play)

Right of Princes

This roleplaying supplement focuses on establishing and governing a domain in the Dark Ages, whether it is a vampire’s fief, a mage’s chantry, a werewolf’s territory or an inquisitor’s hunting ground. It provides guidance for developing a demesne individually or as a group, managing its resources and inhabitants, and defending it against rivals. The book expands the pooled Background rules introduced in Dark Ages Vampire and includes advice for all four major character types, along with four sample demesnes for inspiration or use as plot hooks.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.