
2017 · Sourcebook (rules/options to enhance play)
R.I.G.S. Sci Fi Volume 2
A collection of randomly generated equipment for science-fiction and modern settings, with concepts that can also be adapted for horror or fantasy. It presents nine unusual items, including an organic weapon, a genetic-memory retrieval unit, a hovering chair, universal glue, shape-forming memory gel, a customizable nutrient drink, a personal teleporter, a device for countering temporal manipulation, and a throne that reveals the past. Each entry provides a ready-to-use idea for stories, campaigns, or adventures.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
