
2012 · Scenario / Adventure / Module
Rise of the Walking Dead Part 1: Night
The unburied dead have risen, and anyone who dies—or is bitten or scratched—joins them. Players create characters caught in the first hours of the outbreak, establishing relationships, needs, locations, and objects that connect them. Using dice to set up and resolve scenes, the group tells a tense, escalating story about desperate choices, survival, and consequences as the infection spreads.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
