Risk: Godstorm

2004 · Territory Building

Risk: Godstorm

Players act as priest-leaders of ancient peoples (Greek, Celtic, Babylonian, Norse, Egyptian) vying for control of the classical world and the Underworld. Gameplay uses Risk-style combat and territory control but adds Epoch rounds, relics, crypts and altars, and a separate Underworld board where defeated units can continue to fight and sometimes return. Control of territories and regions, possession of relics, and control of Underworld sites earn Victory Points; play proceeds over five Epochs and the highest VP total wins. The map focuses on Europe, northern Africa and Atlantis (which can be lost to a sinking event), and an optional classic-Risk mode uses the same board.

Players
2–5 best 4
Playing time
120 min
Age
10+
Complexity
2.7 / 5
6.6 on Ludoyafrom $60.00MythologyWargameArea MovementArea Majority / InfluenceCampaign / Battle Card Driven

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Game facts (players, playing time, age, credits) from BoardGameGeek.