
1992 · Scenario / Adventure / Module
Rite of Passage
Young Garou begin their rite of passage into adulthood, facing the dangers of Gaia’s defenders in a Saskatchewan threatened by the Apocalypse. When blizzards, enraged Garou, and evil Banes disrupt the initiation, the cubs must use their newly acquired powers to survive and stop a Black Spiral Dancer plot. The adventure includes guidance for beginning Storytellers, five pregenerated characters with backgrounds and character sheets, and setting material describing the supernatural horrors threatening the region.
- Complexity
- 3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
About the game
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
