Rolemaster Standard Rules

1995 · Core Rules (min needed to play)

Rolemaster Standard Rules

A detailed fantasy role-playing system for creating and playing distinctive characters in a richly structured setting. Character creation includes 20 professions, 16 cultures and races, 36 training packages, background options, talents, flaws, role traits, and assigned or random statistics. Skills are developed individually or through broader skill categories, allowing characters to improve without absolute restrictions. Consolidated rules cover movement, static maneuvers, spell casting, melee and missile attacks, and action timing, with snap, normal, and deliberate actions providing different risks and bonuses.

Complexity
4.2 / 5
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.