Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom

2021 · Non-Game Book (but RPG Related)

Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom

This scholarly collection examines how tabletop role-playing games operate across digital, audio, and transmedia spaces. Essays explore virtual tabletops, podcasts, streaming platforms, online play, and the changing diversity of role-playing fandom. Interviews with creators, designers, developers, and fan artists provide additional perspectives on how technology shapes participation, creative work, and the future of tabletop role-playing.

Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.