Roll Call

2002 · Sourcebook (rules/options to enhance play)

Roll Call

Two dozen bold adventurers are presented for use in any campaign, motivated by heroic justice, global terrorism, or enlightened self-interest. Each character includes a biography, dual-statistics for the Tri-Stat and d20 systems, and game seeds to help develop new scenarios. Players decide the characters’ destinies.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.