
2009 · Campaign Setting (game world)
Ronin: Oriental Adventures in Tokugawa Japan
A sourcebook for fantasy roleplaying in Tokugawa-era Japan, covering the history, geography, culture, social classes, daily life, samurai traditions, magic, and mysticism of the Edo Period. It adds rules for honor and flaws, new basic and prestige classes, feats, spells, and a bestiary of natural, magical, and ghostly threats. Players can create samurai, ronin, courtiers, mystics, merchants, shinobi, and other characters, while Game Masters gain material for adventures in a society shaped by feudal power, spiritual beliefs, and the coming of the modern age.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
