
2006 · Scenario / Adventure / Module
Rooms & Encounters: Pillars of Salt
A salt-covered chamber lies beyond a cramped tunnel, its walls, floor, and ceiling lined with deposits and jagged crystalline formations. Poorly made candles cast shifting light across the room, revealing desiccated humanoid figures preserved inside several crystals. This single-room dungeon encounter is set on the first level of a vast underground complex filled with traps, monsters, and villainous strongholds. It can be used as part of the larger dungeon environment or adapted to another dungeon with minimal effort.
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Class Based (Pilot, Wizard, Scientist, etc)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

