Root: The Riverfolk Expansion

2018 · Expansion for Base-game

Root: The Riverfolk Expansion

Adds two playable factions and additional components that expand the base game to support up to six players. One faction is a mercantile river trading company that hires warriors, builds posts along waterways, and offers services in exchange for goods and funds. The other is a zealous cult that spreads its influence by converting clearings and recruiting followers to score points through devotion. The box also includes an extra vagabond, three new vagabond variants, a card holder for the river faction, cooperative scenarios, and rules for bot play to enable automated opponents.

Players
1–6 best 4
Playing time
60–90 min
Age
10+
Complexity
3.9 / 5
8.7 on Ludoyafrom $31.99FantasyAnimalsCooperative GameDice RollingArea Majority / Influence

On Ludoya's tables

Full stats in Ludoya
119
Plays logged
147
Players
1h 52m
Average play
324
In collections
19
On wishlists

8.7/10

from 38 Ludoya reviews

  • Angel Acevedo García8.0

    Probably some of the weakest and most oddly designed factions in the game, also this expansion doesn't bring much content like other expansions. You can safely skip this one unless you really want the factions

    No plays logged

  • Viciados9.0

    Awesome expansion.

    No plays logged

  • Jordi Zango Novell8.5

    Fundes Standard 64 x 89 mm (ara fundes Pefect Hard)

    No plays logged

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When can I buy Riverfolk services, and how many can I buy?

At the start of your Birdsong, you may buy one service, plus one more for each clearing where you have a piece and the Riverfolk have a trade post. Pay by moving warriors from your supply to the Riverfolk’s Payments box (p. 4).

Do Riverboats and Mercenaries last beyond my turn?

Riverboats lets you treat rivers as paths until the end of your turn. Mercenaries lets you treat Riverfolk warriors as your own for rule and battle during Daylight and Evening of that turn (p. 4).

Do bird cards count as any suit for the Lizard Cult’s rituals?

No. Bird cards are not wild when performing rituals, so they cannot substitute for the suit of a clearing or for another suit requirement (p. 3).

Does one Lizard Cult garden let me rule a clearing?

Yes. The Cult rules any clearing where it has a garden, even if it has only one; this ability even overrides the Eyrie’s Lords of the Forest (p. 2).

When do Riverfolk funds score points, and what happens if a trade post is removed?

In Birdsong, if you have trade posts on the map, score 1 point per 2 warriors in your Funds box; then move all warriors on your faction board into Funds. If a trade post is removed, remove half your funds, and that trade post cannot be rebuilt (p. 5).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.