
2021 · Scenario / Adventure / Module
Root the RPG: Travelers & Outsiders
This supplement expands the woodland adventure with four factions: the Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy. It introduces ten new playbooks for vagabonds such as pirates, raiders, scholars, heretics, and raconteurs, along with new moves, tags, equipment, and character options. Gamemasters gain faction-turn rules for tracking territorial ambitions, construction, trade, and schemes, as well as two new clearings—Heartwood and Sundew Bend. The supplement requires the core rulebook to play.
- Players
- 0
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Trait / Aspect Based (personality affects gameplay)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
