
2010 · Scenario / Adventure / Module
Rules of the Swift
In the conclusion of the Devil We Know campaign arc, characters investigate the mass abduction of Swift Prison’s residents in Cassomir. Working with an Aspis agent, they explore the empty prison and tunnels beneath the city to uncover a connection to an earlier kidnapping and confront the source of the trouble in a hidden grotto. Designed for Pathfinder Society play, the scenario supports 1st- to 7th-level characters.
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Rules of the Swift with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
