Run and Gun

2014 · Sourcebook (rules/options to enhance play)

Run and Gun

A combat rules supplement for Shadowrun, Fifth Edition, expanding the options for armed and unarmed conflict in the Sixth World. It adds weapons, armor, modifications, explosives, survival gear, martial arts, specialized techniques, and unit tactics, along with rules for using and customizing this equipment. Characters can invest time and money in new skills and gear to become more effective in combat.

Players
0
Complexity
3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.