Run, Fight, or Die!

2014 · Miniatures

Run, Fight, or Die!

Players take the role of individual survivors fending off an oncoming zombie horde as enemies advance toward their personal boards each round. Move between locations, search for weapons and followers, and use unique character abilities while resolving dice-driven combat against zombies and events. Followers add points and abilities but can also create complications, and several endgame triggers (finding enough survivors, reaching the town line with required followers, or getting bitten and turning) can end the session. Scoring combines survivor point totals and remaining character health. The game supports solo through small-group play and emphasizes fast, tense decision-making and resource management.

Players
1–4 best 3
Playing time
40 min
Age
13+
Complexity
1.9 / 5
3.4 on LudoyaZombiesFightingVariable Player PowersDice RollingPush Your Luck

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Full stats in Ludoya
22
Plays logged
9
Players
6
In collections

3.4/10

from 4 Ludoya reviews

  • Evan2.5

    This game is built on the roll the dice then reroll twice idea. Similar to King of Tokyo, but since dice can lock on you, it'd even more similar to CV. Based on your rolls, you can get followers that are worth points, and or protect yourself from the cool zombie minis that walk towards your board. The game is fun and has a good sense of humor. I love seeing all the little zombie minis on your player board walking slowly (or sometimes quickly) at your face. It's perhaps a little random, as what we've seen so far is one player rolls more followers than the others and ends up winning, while one player rolls fewer attack dice and winds up dying. Each character also has a super special ability that you need a perfect roll to achieve. Those miracle rolls are rare at best. There are also a few cards here and there that let you send or pull zombies to and from each other player's boards. I like this, and would like to see more of it in the game. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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Game facts (players, playing time, age, credits) from BoardGameGeek.