Rune

2001 · Core Rules (min needed to play)

Rune

Set in a world of Scandinavian myth, the game follows young Viking warriors facing serpents, giants, elves, goblins, and wyrms across seas, forests, mountains, and caverns. Characters earn victory points for their exploits, with a winner declared at the end of each session. Players also help create encounters and skirmishes that fit into the larger adventure.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.