RuneQuest (MRQ)

2006 · Core Rules (min needed to play)

RuneQuest (MRQ)

This fantasy roleplaying rulebook provides the core rules for creating characters and adventuring in a range of fantasy settings. It covers equipment, skills, combat, cults and guilds, Rune Magic, experience, legendary abilities, and guidelines for handling fatigue, poisons, diseases, and other hazards. The book also includes creatures and monsters, allowing it to support complete adventures without requiring a specific setting. Its rules can be used with established worlds or adapted for original campaigns.

Complexity
2 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.