RuneQuest Sixth Edition

2012 · Core Rules (min needed to play)

RuneQuest Sixth Edition

A fantasy tabletop roleplaying system that presents character creation, combat, magic and setting guidance in a single core book. Players build skill-based characters—from warriors and thieves to priests and sorcerers—choosing backgrounds, beliefs and rune-based powers that shape abilities and access to different forms of magic. Play focuses on tactical, realistic combat and five distinct magic systems, supported by creature and monster stat blocks and tools for running adventures. Guidance for referees covers worldbuilding, encounter design and campaign play, enabling a range of tones from gritty swords-and-sorcery to high fantasy.

Players
0
Complexity
3.8 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Percentile)

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Full stats in Ludoya
1
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Game facts (players, playing time, age, credits) from BoardGameGeek.