
1986 · Core Rules (min needed to play)
RuneQuest Standard Edition
A fantasy roleplaying game set in an ancient world of magic, where players create unique adventurers shaped by their culture, family trades, and learned skills. Characters explore, fight with weapons and armor, cast spells, and call on the powers of their gods. The box includes rules for character generation, skills, combat, creatures, and gamemastering, along with spirit magic, divine magic, and sorcery. It also contains an adventurer sheet and a set of polyhedral dice.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
