Running Wild

2009 · Campaign Setting (game world)

Running Wild

A sourcebook for Shadowrun, Fourth Edition, covering the animals, spirits, and other non-metahuman entities of the Sixth World. It presents mundane, paranormal, emergent, and feral beings, including creatures adapted to the Matrix and entities that operate beyond metahuman concerns. The book provides game rules for these beings and their unusual abilities, along with mechanics for characters to encounter, augment, train, and interact with them.

Complexity
2 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.