Saga

2012 · Core Rules (min needed to play)

Saga

A universal tabletop roleplaying system for campaigns in any genre or setting. Characters are created through skills rather than levels or classes, with flexible choices and no class-based restrictions or penalties. Rules cover fast, dangerous combat alongside stealth, diplomacy, crafting, survival, disease, poison, large-scale warfare, magic, and psionics. Magic is unpredictable and can produce negative consequences when it fails, while non-combat abilities play an important role in play.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.