Salvation

2007 · Scenario / Adventure / Module

Salvation

Set in late summer 1690, death spreads across the land, and the memory of a hunt may have lasting consequences. Players face a struggle over the final tokens of faith, which are needed to preserve the rites and sacrifices.

Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.