
2005 · Scenario / Adventure / Module
Sand Trap
A one-round Living Death campaign adventure for heroes of mid or high level, set in October 1898. In the Theban Necropolis, archaeologists and tourists face strange accidents and disappearances amid the discovery of new tombs, while someone breaks into a Cairo museum to add objects to its collection rather than steal them. Designed for use with Masque of the Red Death and best played after House of Sand, the scenario includes a 42-page adventure, printable player handouts, and a map appendix.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
