
2016 · Sourcebook (rules/options to enhance play)
Sanity
A post-traumatic stress system for a roleplaying game set in a world shaped by conflict. As characters endure traumatic events, their mental state deteriorates and they begin to suffer lasting psychological effects. These preview rules are intended for use with the upcoming No Man’s Land book and the Sundered Epoch: Generations RPG.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
