Saturday Morning Machinery

2018 · Sourcebook (rules/options to enhance play)

Saturday Morning Machinery

This tabletop RPG supplement introduces machine magic, mecha, cyborgs, and fantasy technology. It includes lore on the origins of technological fantasy, two backgrounds, three bonds, and ten feats. Players can create customizable Golem Armor mini-mechs and use technomancy, a gear-based alternative to traditional spell knowledge. New equipment includes prosthetic limbs, gunblades, and other gadgets.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.