Savage Apocalypse

2007 · Campaign Setting (game world)

Savage Apocalypse

A post-apocalyptic toolkit for Savage Worlds, with guidance and rules options for creating heroes and running campaigns in a ruined world. It covers mutations, environmental hazards, robots, gear, artifact discovery, and creatures, and adds new hindrances, edges, and skills. The material builds on the system’s science-fiction toolkits and can be adapted to suit a campaign.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.