Savage Gamma World

2005 · Campaign Setting (game world)

Savage Gamma World

Post-apocalyptic science fiction roleplaying based on the first three editions of the classic TSR game from the early 1980s. This conversion adapts its setting and rules to the Savage Worlds system, with players exploring a devastated future, encountering strange technology, and surviving the dangers of a transformed world.

Alternate Rules (Variant Core Rules)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.