Savage Worlds: Test Drive!

2002 · Quick Start / Fast Play Rules

Savage Worlds: Test Drive!

This introductory ruleset presents a streamlined system for roleplaying adventures and miniatures games in a variety of settings. Players use characters, skills, and combat rules to resolve scenes, encounters, and battles. It provides a compact way to try the core mechanics, while expanded rules cover character options, vehicles, chases, mass combat, powers, magic, and setting creation.

Players
0
Point Based (allocate points to get skills, powers, etc)Dice (Various)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.