
1986 · Solo Play Resource
Sceptre of Power
A solo fantasy adventure gamebook follows Carr Delling, son of the powerful archmagus Landor, as he searches for a magical legacy to restore peace to Tikandria. Players make choices and resolve challenges using two six-sided dice, hit points, skill points, experience points, and a role-playing system based on Advanced Dungeons & Dragons. The branching adventure offers 26 possible endings and begins a trilogy set in the Kingdom of Sorcery.
Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
