Sceptre of Power

1986 · Solo Play Resource

Sceptre of Power

A solo fantasy adventure gamebook follows Carr Delling, son of the powerful archmagus Landor, as he searches for a magical legacy to restore peace to Tikandria. Players make choices and resolve challenges using two six-sided dice, hit points, skill points, experience points, and a role-playing system based on Advanced Dungeons & Dragons. The branching adventure offers 26 possible endings and begins a trilogy set in the Kingdom of Sorcery.

Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.