
2013 · Scenario / Adventure / Module
Schism (4E)
On a bleak, remote island, the Obscurati gather their most dangerous conspirators to plan the final stages of their scheme. To infiltrate the heavily guarded conclave, the constables must help Alexander Grappa, whose consciousness now inhabits the body of an old enemy, regain control and secure an invitation. As the meeting reveals the villains’ goals, the party faces political intrigue, tempting offers of power, and divided loyalties that could fracture the last hope of saving the world. This fantasy adventure is designed for characters of levels 15–16 and uses the D&D 4E rules.
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
