Scoundrel's Folly

1999 · Scenario / Adventure / Module

Scoundrel's Folly

This second adventure in the Erebus Cross campaign takes Heroes from the hidden halls of Eisen’s nobility to the high seas and a jungle island where Theah’s wealthy hunt dangerous monsters. As a secretive figure seeks to exploit the island’s hidden powers, the party must uncover and stop his plans. The book includes a complete adventure with descriptions and statistics for its locations and major NPCs, along with additional information on the Explorer’s Society and its members.

Players
0
Complexity
3 / 5
Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.