
1999 · Scenario / Adventure / Module
Scoundrel's Folly
This second adventure in the Erebus Cross campaign takes Heroes from the hidden halls of Eisen’s nobility to the high seas and a jungle island where Theah’s wealthy hunt dangerous monsters. As a secretive figure seeks to exploit the island’s hidden powers, the party must uncover and stop his plans. The book includes a complete adventure with descriptions and statistics for its locations and major NPCs, along with additional information on the Explorer’s Society and its members.
- Players
- 0
- Complexity
- 3 / 5
Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
