
2011 · Scenario / Adventure / Module
Seal the Rift! (Savage Worlds)
Months after the Harlass Orn were freed, the people of Kith’takharos begin using the ancient Teleportation Towers. Their magic has reopened the rift that once allowed the extra-dimensional Veilwalkers to enter the swamp. The heroes must enter the abandoned Harlass Orn research facility of Nhamah, survive its dangers, and recover the Aether Bind. This device may be the only means of sealing the rift before the Veilwalkers return in force.
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
