Secret Night

2026 · Spies / Secret Agents

Secret Night

In 1928 Yorkshire, thieves return to a grand manor after robbing the police station, while police officers wait to catch them and recover the stolen loot. A hidden spy may be working among either side to keep the teams evenly matched. Players move through the manor, collecting and exchanging cards, completing objectives, and using special actions to deceive, negotiate, steal, and gather information. Police seek the handcuffs and aim to arrest thieves carrying money, while thieves collect the loot and escape by vehicle. Both sides score by completing item sets and compete to reach 4 points first. If neither team succeeds after 10 rounds, remaining Money cards determine the final score; in games with an odd number of players, the Spy wins if the result is tied.

Players
3–6 best 6
Playing time
30–60 min
Age
10+
Set CollectionHidden Roles

About the game

Publisher

Game facts (players, playing time, age, credits) from BoardGameGeek.