
2024 · Card Game
Agent Avenue
Players portray retired spies living in a suburban animal neighborhood who try to unmask each other while scoring points. Each turn a player splits a pair of cards by choosing one to play face-up and one face-down; the opponent then chooses which card the active player keeps, creating a constant bluffing tension. Cards represent agents and spy tools that form sets for points, trigger special effects, and advance markers on a catch-me race track. The game ends when a player uncovers the opposing spy or when endgame scoring resolves, so players balance set collection, tactical card play, and deceptive choices to outmaneuver rivals.
- Players
- 2–4 best 2
- Playing time
- 10–20 min
- Age
- 8+
- Complexity
- 1.2 / 5
About the game
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 933
- Plays logged
- 350
- Players
- 9m 17s
- Average play
- 153
- In collections
- 28
- On wishlists
- 2
- Pre-ordered
7.6/10
from 54 Ludoya reviews
Fun 4/5 · Interaction 5/5 · Appeal 4/5 · Uniqueness 4/5 · Replayability 4/5 · Accessibility 5/5
Played it 10 times
Flink8.0 Pretty cool and simple design with some clever I split you choose mechanism that offers quick and fun plays! Love the artwork!
Played it 14 times
beqs the 1st7.0 A typical "just one more round" 2 player game. Comfy and fun gameplay. Might get a little repetetive on the long run. The mindgame "I split you choose" mechanism works really well.
Played it 18 times
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do the two cards I play have to be different, and who chooses which one to take?
Play one card face up and one face down; they must have different names unless all the cards in your hand have the same name. Your opponent chooses one to recruit, then you recruit the other, turning it face up when recruited (pp. 5–6, 9).
When do I draw back up to four cards?
Draw only after you’ve played both cards, and draw until you have four in hand. You may discard a card before playing to draw a replacement, but can do this only four times in the entire game; if the deck is empty, you can’t discard to draw (pp. 5–6, 9).
Which icon do I use to move my meeple?
After recruiting an agent, count how many agents of that name you have in play, including the new one: use its first icon for one, second for two, and third for three or more. Move forward for a positive number, backward for a negative number, and not at all for zero or an icon with no number (p. 7).
Do I have to land exactly on my opponent to catch them?
No. You catch them if your meeple reaches or passes their position, including if their move leaves them level with or behind yours; check for wins only at the End step, after both meeples move (pp. 7, 9).
What happens if I recruit three Codebreakers or three Daredevils?
Three Codebreakers in play win you the game, while three Daredevils in play make you lose. These conditions are checked at the End step, so if your opponent gets a third Codebreaker during your turn, finish the turn before checking the result (pp. 8–9).
In advanced mode, do I get a black market card just for passing over a black market space?
No—you take one only when your meeple lands exactly on the space, whether moving forward or backward; crossing over it doesn’t count. If both meeples land on one during the same turn, the active player takes a card first (pp. 11–12).
Official score sheet
Agent Avenue score sheet
Every scoring category, from the Ludoya kit. On your phone the totals add up by themselves.
Free, on web, Android and iOS
Play Agent Avenue with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.
































