Sectors Twenty-Six & Twenty-Seven

2014 · Campaign Setting (game world)

Sectors Twenty-Six & Twenty-Seven

Exploration continues across two remote sectors of unexplored space. Players discover new planets, visit active colonies, and investigate worlds that were once colonized but have since been abandoned. The sectors contain deserted machine-culture settlements, possible lost treasures, and the ruins of the ancient Glikth. Exploration also reveals the mysteries left behind in places untouched for centuries.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Dice (Primarily d6)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.